SendTrespassAlarm - Actor
From Creation Kit
Member of: Actor Script
Have this actor pretend he caught the specified criminal trespassing.
Function SendTrespassAlarm(Actor akCriminal) native
- akCriminal: The actor caught trespassing.
; Nate catches the player trespassing Nate.SendTrespassAlarm(Game.GetPlayer())
- The alarm this function sends is the same as if the player has already committed the crime of trespassing, and will not result in the "time to go" dialogue that precedes the crime. For that, you can use a package with a Guard procedure.