SendLycanthropyStateChanged - Actor

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Member of: Actor Script (Requires SSE 1.5.3)

Tells anyone who cares that the lycanthropy state of this actor has changed.

Syntax

Function SendLycanthropyStateChanged(bool abIsWerewolf) native

Parameters

  • abIsWerewolf: True if the actor became a werewolf, false if they were cured.

Return Value

None.

Examples

; Tell everyone the player is now a werewolf
Game.GetPlayer().SendLycanthropyStateChanged(true)

See Also