PushActorAway - ObjectReference

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Member of: ObjectReference Script

Knocks back the specified actor away from this object with the specified amount of force, as if an explosion had gone off.


Function PushActorAway(Actor akActorToPush, float afKnockbackForce) native


  • akActorToPush: The actor to push away.
  • afKnockbackForce: The amount of force to apply to the target actor.

Return Value



ExplosionMarker.PushActorAway(Bill, 10.0)


  • Use an XMarkerHeading object to control the exact direction in which the actor will be pushed.
  • The force argument can be negative to pull actors toward your ObjectReference. (Before you ask, yes, someone beat you to it and made a Katamari mod out of this.)

See Also