Package (Form)

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For an overview of the Package system, see Packages.

The Package Form

Base Data

  • ID: The Package's Editor ID.
  • Package Type: Whether this form represents a Package or a Package Template.
  • Owner Quest: The quest this Package is associated with, if any.
    • Only one Quest may be associated with each Package.
    • Associating a Quest with a Package allows you to use the Quest's Aliases as data inputs for the package. Note that you can always reference data from the Quest in Conditions.
  • Combat Style: The Combat Style the Actor should use while this package is active.
  • Interrupt Override: If this package is an Interrupt Override, the type of override it is. Note that failing to set this field, then using the package as an override anyway may cause a crash.

Package Tab

  • Package Template: The Template this package inherits its Procedure Tree from.
  • Public Package Data: A list of data inputs exposed by the Package Template. For each, you can specify a new value in the Selected Package Data box on the right.
  • Procedure Tree: The Procedure Tree from the Package Template, for reference.

Flags Tab

A list of the Package's flags, which specify modifiers to the behavior. See Package Flags for more details.


The list of Conditions that must be satisfied for the Package to run.

Schedule Tab

Sets the time at which the package will run. A Package's schedule acts like another Condition in determining when and for how long a package will run.

  • The schedule cannot be in less than one hour blocks.
  • Day of week can be a specific day, all weekdays (Mon-Fri), the weekend (Sat and Sun), Mon/Wed/Fri or Tue/Thu.
  • Month can be a specific month or spring/summer/autumn/winter months.
  • As a rule, set either the Date and Month, or the Day of the Week, but not both.

Begin/End/Change Tab

For each of the possible state changes of a package (Begin, End, Change) you can specify an Idle to be played, a Topic to be said, and Papyrus Fragment to run. The script is run first, so if you set a quest stage or variable in the script, the topic and idle will react to it.

  • The On End Idle only works for packages which have a "done" state.
  • If a package is marked Must Complete, the On End Idle will finish playing before starting the next package.