OnPlayerFastTravelEnd - Actor
From Creation Kit
Member of: Actor Script (Requires SSE 1.5.3)
Event sent to the player when the player has finished fast traveling. If this event is handled in a script that's not on the player, the event will never be hit.
Event OnPlayerFastTravelEnd(float afTravelGameTimeHours)
- afTravelGameTimeHours: How long the player was traveling, in in-game hours
Event OnPlayerFastTravelEnd(float afTravelGameTimeHours) if (afTravelGameTimeHours > 24.0) Debug.Trace("Player traveled for an entire day...") endIf endEvent