OnDeath - Actor
From Creation Kit
Member of: Actor Script
Event called when the actor finishes dying.
Event OnDeath(Actor akKiller)
- akKiller: The Actor that killed this one.
Event OnDeath(Actor akKiller) if (akKiller == Game.GetPlayer()) Debug.Trace("We were killed by the player!") endIf endEvent
- If an actor is killed with a killmove, their health may still be non-zero when this event fires.