IsNearPlayer - ObjectReference
Member of: ObjectReference Script
A function that checks to see if this reference can be safely enabled/disabled/moved with confidence that the player won't see us messing around with the world.
bool Function IsNearPlayer() Actor player = Game.GetPlayer() Cell targetCell = self.GetParentCell() Cell playerCell = player.GetParentCell() if (targetCell != playerCell) if (targetCell && targetCell.IsInterior() || playerCell && playerCell.IsInterior()) return false else if (player.GetDistance(self) > 3000) return false else return true endif endif else return true endif endFunction
Whether this object is too close to the player to safely unload. Will err on the side of caution -- might return true in cases where you could monkey about with the object without the player seeing it, but will only return false if it is definitely safe to monkey with the object because the player will not see it.
; Disable the box, but only if the player isn't nearby if (!Box.IsNearPlayer()) Box.Disable() endif