IsFurnitureInUse - ObjectReference
Member of: ObjectReference Script
Checks to see if any furniture marker on this object is in use, optionally ignoring markers that are reserved, but not currently used.
bool Function IsFurnitureInUse(bool abIgnoreReserved = false) native
- abIgnoreReserved: Whether to ignore reserved markers or not.
- Default: False
If any marker on the furniture is in use. (Or reserved, if we aren't ignoring reservations)
; Is the bed in use (or someone has reserved it)? if Bed.IsFurnitureInUse() Debug.Trace("Bed is being used") endIf
; Is the bed actually in use (ignoring reservations)? if Bed.IsFurnitureInUse(true) Debug.Trace("Bed is actually being used") endIf
- If the furniture object has no marker, or is being activated remotely so no animation plays, IsFurnitureInUse will return false. To workaround this, if the furniture disables looking controls (for example crafting stations), the below example can be used instead.
Event OnActivate(ObjectReference akActionRef) Utility.Wait(1.0) RegisterForSingleUpdate(0.5) EndEvent Event OnUpdate() if ( ! Game.IsLookingControlsEnabled() ) ; Controls disabled, Player must still be using this furniture RegisterForSingleUpdate(0.5) return else ; Furniture no longer in use endif EndEvent