IsDetectedBy - Actor
Member of: Actor Script
Is this actor currently detected by the other one?
bool Function IsDetectedBy(Actor akOther) native
- akOther: The actor who may have detected us.
Whether this actor is currently detected by the other one or not.
; Is the player detected by Nate? bool nateSeesUs = Game.GetPlayer().IsDetectedBy(Nate)
For an actor that isn’t hostile (ie wouldn’t attack the other), the first time you “poke” an actor asking about his detection, it essentially “wakes up” detection running on that actor but doesn’t actually check until the next time you poke him for detection. If you don’t poke him fast enough the second time, you’ll just “wake him up" again.
If you do it every second it should work.