GetKiller - Actor
From Creation Kit
Member of: Actor Script
Obtains the actor that killed this one. If this actor isn't dead, returns None.
Actor Function GetKiller() native
The actor that killed this one (if any). If actor is not dead, returns None.
; Print a message if Bob is in combat with the player if (Bob.GetKiller() == Game.GetPlayer()) Debug.Trace("Bob was killed by the player!") endIf
- This function will always return the player as the killer, if an actor is killed by a follower, and possibly summoned actors.