GetHeight - ActorBase
From Creation Kit
SKSE Member of: ActorBase Script
Returns the body height multiplier of this actor. (This function requires SKSE)
float Function GetHeight() native
Returns the body height multiplier of this actor.
Float Height = Game.GetPlayer().GetActorBase().GetHeight() Debug.Trace("The player's, current height multiplier is " + Height)
- This returns the body meshes multiplier so 0.5 would be 50% of the original size of the actor or 1.2 would be 20% larger.
- This Function is different to GetHeight in that it is a multiplier and not a actual height.