GetFactionOwner - ObjectReference
Member of: ObjectReference Script
Gets the Faction that owns this object. Will return None if the object isn't owned by a faction.
Faction Function GetFactionOwner() native
The Faction that owns this object.
Returning an explicit owner
; Does the player faction own the sword? Bool playerFactionOwnsSword = SwordProperty.GetFactionOwner() == PlayerFactionProperty
Returning an inherited owner
; Does the player faction own the sword? Bool playerFactionOwnsSword = GetInheritedOwner(SwordProperty, SwordRackProperty) == PlayerFactionProperty Faction Function GetInheritedOwner(ObjectReference aObj, ObjectReference aContainer) Faction factionOwner = aObj.GetFactionOwner() If !factionOwner If aContainer factionOwner = aContainer.GetFactionOwner() If !factionOwner factionOwner = aContainer.GetParentCell().GetFactionOwner() EndIf EndIf If !factionOwner factionOwner = aObj.GetParentCell().GetFactionOwner() EndIf EndIf Return factionOwner EndFunction
Explicit vs. Inherited Ownership
Object references can have explicit owners and inherited owners. An explicit owner is associated directly with the object. An inherited owner is derived from the container that contains the object, the cell that contains the object, or the cell that contains the container that contains the object when the object has not been associated with an explicit owner. GetFactionOwner() returns only the explicit owner of an object reference and None when an explicit owner is not found.