GetEquippedWeapon - Actor
From Creation Kit
Member of: Actor Script
Gets the actor's currently equipped weapon.
Weapon Function GetEquippedWeapon(bool abLeftHand = false) native
- abLeftHand: If true, will return the weapon equipped in the actor's left hand. If false, will return the right-hand weapon instead.
- Default: False
The Weapon the actor currently has equipped.
; Does the player have the uber dagger equipped in their right hand? if (Game.GetPlayer().GetEquippedWeapon() == UberDagger) Debug.Trace("Player has uber-dagger equipped in their right hand") endIf
; Does the player have the wimpy sword equipped in their left hand? if (Game.GetPlayer().GetEquippedWeapon(true) == WimpyDagger) Debug.Trace("Player has wimpy sword in their left hand") endIf