GetEquippedShout - Actor
From Creation Kit
Member of: Actor Script
Gets the actor's currently equipped shout.
Shout Function GetEquippedShout() native
The Shout the actor currently has equipped.
; Does the player have the dragon breath shout equipped? if (Game.GetPlayer().GetEquippedShout() == DragonBreathShoutProperty) Debug.Trace("Player has dragon breath equipped") endIf