GetEffectsMagnitude - Potion
From Creation Kit
SKSE Member of: Potion Script
Returns the effects in order of magnitude attached to a potion. (This function requires SKSE)
float Function GetEffectMagnitudes(int n) native
- n: The number of magnitudes in order that will be returned.
Returns the magnitude of the effects attached to this potion in order.
float magnitudes = potion.GetEffectMagnitudes(1) Debug.Trace("Potion has effects in order of magnitude of " + magnitudes)