GetEffectsMagnitude - Potion

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SKSE Member of: Potion Script

Returns the effects in order of magnitude attached to a potion. (This function requires SKSE)


float[] Function GetEffectMagnitudes(int n) native


  • n: The number of magnitudes in order that will be returned.

Return Value

Returns the magnitude of the effects attached to this potion in order.


float[] magnitudes = potion.GetEffectMagnitudes(1)
Debug.Trace("Potion has effects in order of magnitude of " + magnitudes)

See Also