GetCurrentRealTime - Utility
Member of: Utility Script
Gets the number of real-world seconds that have elapsed since the game has launched. This time does not count time the game has been alt-tabbed, or other cases where the game has been frozen (i.e. during a save or load, time in a menu is counted). This function is most useful for timing a long operation.
float Function GetCurrentRealTime() native
The number of seconds since the game has been launched.
; How long does our operation take? float ftimeStart = Utility.GetCurrentRealTime() ; Long operation here float ftimeEnd = Utility.GetCurrentRealTime() Debug.Trace("We took " + (ftimeEnd - ftimeStart) + " seconds to run")