GetCurrentGameTime - Utility
From Creation Kit
Member of: Utility Script
Obtains the current game time in terms of game days passed (same as the global variable)
float Function GetCurrentGameTime() native
The current game time in terms of "game days passed".
; What is the current in-game time? Debug.Trace("The current time is: " + Utility.GetCurrentGameTime() + " in game days passed")
- A bug occurs anytime you fast travel 4 hours or less before midnight and the distance is long enough that it takes over a day to get there. This results in the day of the week falling out of sync and the date being skipped(23 loredas becomes, 25 sundas instead of 24 sundas). In calendar terms, you're basically using a whole new calendar for the year, every time this bug occurs.