GetActorValueMax - Actor
From Creation Kit
Member of: Actor Script (Requires SSE 1.5.3)
Obtains the actor value's current maximum (taking into account buffs and debuffs).
float Function GetActorValueMax(string asValueName) native float Function GetAVMax(string asValueName) return GetActorValueMax(asValueName) EndFunction
- asValueName: The name of the actor value to get the max of. Actor Value List
The maximum value the actor value may have, currently.
; Obtain the player's current health maximum value float playersHealth = Game.GetPlayer().GetActorValueMax("health") if (playersHealth > 100) Debug.Trace("The player has buffed their health at least once - or is under some effect buffing health") endIf
; Obtain Bob's current maximum health actor value float bobsHealth = Bob.GetAVMax("Health") if (bobsHealth < 10) Debug.Trace("Bob is unlikely to live very long") endIf