ForceActorValue - Actor
From Creation Kit
Member of: Actor Script
Forces the specified actor value to the passed-in value.
Function ForceActorValue(string asValueName, float afNewValue) native Function ForceAV(string asValueName, float afNewValue) ForceActorValue(asValueName, afNewValue) EndFunction
- asValueName: The name of the actor value to force. Actor Value List
- afNewValue: The new value to force the actor value to.
; Force the player's health to 50 Game.GetPlayer().ForceActorValue("health", 50.0)
; Force Jake's health to 10 Jake.ForceAV("Health", 10.0)
- This function modifies the current value as opposed to the base value. To set the base value, see SetActorValue - Actor.
- To elaborate on that a bit, this function modifies the "permanent modifier" described in the Actor Value documentation, and that affects how the current value is computed. If an actor has a base health of 125 and you force their health to 0, then the permanent modifier will be set to -125, and their current health will become 0. If you then set the base health to 150, they will still have a permanent modifier of -125, so their current health will instantly become 25 (150 - 125).