EndDeferredKill - Actor
Member of: Actor Script (Requires 1.6)
Removes the actor from a Deferred Kill state. If the actor's health went below zero or the actor was killed for any other reason while in the Deferred Kill state, the actor will die when this is called. Call this after first calling StartDeferredKill.
Function EndDeferredKill() native
; Force the player out of a Deferred Kill state Game.GetPlayer().EndDeferredKill()
To bypass this function killing the player, you have to set the actor to essential, with a bleedout override checked and set to 0. Source