Combat Tab

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The dialogue in a Quest's Combat Tab will play in response to specific combat events generated by the game. The Combat Tab can have one Topic for each of these events (Attack, Hit, etc.), and a stack of Infos associated with that event.

QuestCombatWindow.png

Combat Dialogue Subtypes

Combat Dialogue has the following event subtypes:

Combat Related

  • AcceptYield: Said when the actor accepts the player's yield.
  • Attack: Said when the actor attacks.
  • Bash: Said when the actor bashes with a shield.
  • BleedOut: Said during the bleedout state.
  • Death: Said on death.
  • Flee: Said when the actor flees from combat.
  • Hit: Said when the actor is damaged.
  • PowerAttack: Said when the actor power attacks with a melee weapon.
  • Taunt: Randomly said during combat.

Crime Related

  • Assault: Said when player is seen commiting assault.
  • Murder: Said when player is seen commiting murder.
  • PickpocketCombat: Said when player is caught pickpocketing.
  • Trespass: Said when player is spotted trespassing.
  • Steal: Said when player is caught stealing.
  • WerewolfTransformCrime: Said when player transforms into a werewolf.

NoCare Crime

These are said when the actor does not care that the player is commiting a crime.

  • AssaultNC
  • MurderNC
  • PickpocketNC
  • StealFromNC
  • TrespassAgainstNC

Voice Power Related

  • VoicePowerStartShort: Said when just one word of power is used. Example: Fus!
  • VoicePowerStartLong: Said when more than one word of power is used. Example: Fus... Ro Dah!
  • VoicePowerEndShort: Said when two words of power are used. Example: Fus... Ro!
  • VoicePowerEndLong: Said when all three words of power are used. Example: Fus... Ro Dah!

Not Used

  • AllyKilled: Shows up in vanilla files, but the event doesn't seem to work in-game.
  • AvoidThreat
  • GroupStrategy
  • Yield



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