From Creation Kit
Extends: Form Script
Script for the manipulation of cells.
ScriptName Cell extends Form
- ActorBase GetActorOwner()
- Obtains the actor base object that owns this cell.
- Faction GetFactionOwner()
- Obtains the faction that owns this cell.
- Bool IsAttached()
- Is this cell currently attached?
- Bool IsInterior()
- Is this cell an interior cell?
- Flags this cell for reset on next load.
- SetActorOwner(ActorBase akActorBase)
- Sets the actor base as this cell's owner.
- SetFactionOwner(Faction akFaction)
- Sets the faction as this cell's owner.
- SetFogColor(Int aiNearRed, Int aiNearGreen, Int aiNearBlue, Int aiFarRed, Int aiFarGreen, Int aiFarBlue)
- Sets the near and far fog colors for the cell. Only works in non-sky-lit interiors.
- SetFogPlanes(Float afNear, Float afFar)
- Sets the near and far fog plane distances for this cell. Only works in non-sky-lit interiors.
- SetFogPower(Float afPower)
- Sets the fog power for this cell. Only works in non-sky-lit interiors.
- SetPublic(Bool abPublic)
- Sets this cell as either public or private.
SKSE Member Functions
- Int GetNumRefs(Int formTypeFilter)
- Returns the number of references in the cell that match the form filter (or all if formTypeFilter is 0).
- ObjectReference GetNthRef(Int n, Int formTypeFilter)
- Returns the specified reference in the cell that matches the form filter.
- Float GetWaterLevel()
- Returns the water level of the cell. (will be -2147483648 if no water)