OnPlayerWaitStop - ScriptObject
Member of: ScriptObject
Event called when the player stops waiting - if this active magic effect/alias/form is registered for it.
This event will only be sent to the specific script that registered for it. Other scripts attached to the same form/alias/active magic effect will not receive the event unless they also register.
Event OnPlayerWaitStop(bool abInterrupted)
- abInterrupted: Whether wait was interrupted or not.
Function SomeFunction() RegisterForPlayerWait() ; Before we can use OnPlayerWait we must register. EndFunction Event OnPlayerWaitStop(bool abInterrupted) if abInterrupted Debug.Trace("Player was interrupted by something!") else Debug.Trace("Player stopped waiting") endIf endEvent
- Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.