OnPlayerWaitStart - ScriptObject
Member of: ScriptObject
Event called when the player starts waiting - if this active magic effect/alias/form is registered for it.
This event will only be sent to the specific script that registered for it. Other scripts attached to the same form/alias/active magic effect will not receive the event unless they also register.
Event OnPlayerWaitStart(float afWaitStartTime, float afDesiredWaitEndTime)
- afWaitStartTime: The time the player started sleeping, in game days passed.
- afDesiredWaitEndTime: The time the player wants to stop waiting at, in game days passed.
Function SomeFunction() RegisterForPlayerWait() ; Before we can use OnPlayerWaitStart we must register. EndFunction Event OnPlayerWaitStart(float afWaitStartTime, float afDesiredWaitEndTime) Debug.Trace("Player started waiting at: " + Utility.GameTimeToString(afWaitStartTime)) Debug.Trace("Player wants to stop waiting at: " + Utility.GameTimeToString(afDesiredWaitEndTime)) endEvent
- Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.