OnPlayerTeleport - ScriptObject
Member of: ScriptObject
Event called when the player teleports via load doors, fast travel, MoveTo and the like - if this active magic effect/alias/form is registered for it.
This event will only be sent to the specific script that registered for it. Other scripts attached to the same form/alias/active magic effect will not receive the event unless they also register.
Function SomeFunction() RegisterForPlayerTeleport() ; Before we can use OnPlayerTeleport we must register. EndFunction Event OnPlayerTeleport() Debug.Trace("Player teleported!") endEvent
- Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.