OnPlayerSleepStop - ScriptObject
Member of: ScriptObject
Event called when the player wakes up - if this active magic effect/alias/form is registered for it.
This event will only be sent to the specific script that registered for it. Other scripts attached to the same form/alias/active magic effect will not receive the event unless they also register.
Event OnPlayerSleepStop(bool abInterrupted, ObjectReference akBed)
- abInterrupted: Whether sleep was interrupted or not.
- akBed: The bed the player activated.
Function SomeFunction() RegisterForPlayerSleep() ; Before we can use OnSleepStart we must register. EndFunction Event OnPlayerSleepStop(bool abInterrupted, ObjectReference akBed) if abInterrupted Debug.Trace("Player was woken by something while sleeping in " + akBed + "!") else Debug.Trace("Player woke up naturally from " + akBed) endIf endEvent
- Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.