OnEquipped - ObjectReference
From Creation Kit
Member of: ObjectReference Script
Event called when the object reference has been equipped by an actor.
Event OnEquipped(Actor akActor)
- akActor: The actor that equipped this object.
Event OnEquipped(Actor akActor) if akActor == Game.GetPlayer() Debug.Trace("We were equipped by the player!") endIf endEvent
- When an object is equipped it is inside a container, which means that you cannot call native functions on it. (Unless it is a persistent reference)