OnEffectStart - ActiveMagicEffect

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Member of: ActiveMagicEffect Script

Event called when the active magic effect has just started on the specified target.


Event OnEffectStart(Actor akTarget, Actor akCaster)


  • akTarget: The Actor this effect was applied to.
  • akCaster: The Actor that cast the spell this effect was from.


Event OnEffectStart(Actor akTarget, Actor akCaster)
  Debug.Trace("Magic effect was started on " + akTarget)


It is possible, that the ActiveMagicEffect ceases to exist immediately (ex: if the actor it's applied to dies the moment the effect starts), so that GetBaseObject() ends up being called on a none object, even in the OnEffectStart() event. If you need to know the MagicEffect such a ActiveMagicEffect is attached to, you'll need to store it as a property on the ActiveMagicEffect script.

See Also