OnEffectStart - ActiveMagicEffect
Member of: ActiveMagicEffect Script
Event called when the active magic effect has just started on the specified target.
Event OnEffectStart(Actor akTarget, Actor akCaster)
- akTarget: The Actor this effect was applied to.
- akCaster: The Actor that cast the spell this effect was from.
Event OnEffectStart(Actor akTarget, Actor akCaster) Debug.Trace("Magic effect was started on " + akTarget) endEvent
It is possible, that the ActiveMagicEffect ceases to exist immediately (ex: if the actor it's applied to dies the moment the effect starts), so that GetBaseObject() ends up being called on a none object, even in the OnEffectStart() event. If you need to know the MagicEffect such a ActiveMagicEffect is attached to, you'll need to store it as a property on the ActiveMagicEffect script.