OnDifficultyChanged - Actor
From Creation Kit
Member of: Actor Script
Event sent to the player when the game's difficulty is changed.
Contents
Syntax
Event OnDifficultyChanged(int aOldDifficulty, int aNewDifficulty)
Parameters
- aOldDifficulty - The difficulty we're changing from
- aNewDifficulty - The difficulty we're changing to.
Examples
Event OnDifficultyChanged(int aOldDifficulty, int aNewDifficulty) if (aOldDifficulty == 6) && (aNewDifficulty != 6) Debug.Trace("Player no longer wants hardcore mode...") endEvent
Notes
Difficulty settings are as follows:
- 0 - Very Easy
- 1 - Easy
- 2 - Normal
- 3 - Hard
- 4 - Very Hard
- 5 - Survival (no Hardcore) DEFUNCT
- 6 - Survival w/ Hardcore