OnControlDown - ScriptObject
From Creation Kit
Listens for the pressing of game controls that have been registered via RegisterForControl.
Event OnControlDown(string control)
- control: The control press.
Event OnControlDown(string control) If (control == "Forward") Debug.Trace("The player is pressing the forwards control.") EndIf EndEvent
- If multiple controls are registered, you'll want to differentiate in the event body as demonstrated above. If only one key will be registered for the form, such differentiation is not necessary.