IsEnabled - ObjectReference
From Creation Kit
Member of: ObjectReference Script
Checks to see if this object is currently enabled. (The opposite of IsDisabled)
bool Function IsEnabled()
If this object is currently enabled.
; Is the shield enabled? if (ShieldProperty.IsEnabled()) Debug.Trace("The shield is up!") endIf
- This is basically isDisabled under the hood. So it's faster to call that instead.