IsActivateEnabled - InputEnableLayer
From Creation Kit
Member of: InputEnableLayer Script
Checks to see if activation controls are currently enabled on this layer or not.
Syntax
bool Function IsActivateEnabled() native
Parameters
None.
Return Value
If the activation controls on this layer are currently enabled or not.
Examples
; Is activation enabled on this layer? if myLayer.IsActivateEnabled() Debug.Trace("Player can activate (assuming no one else is blocking it)!") endIf
See Also
- InputEnableLayer Script
- IsActivateControlsEnabled - Game
- IsCamSwitchEnabled - InputEnableLayer
- IsFastTravelEnabled - InputEnableLayer
- IsFightingEnabled - InputEnableLayer
- IsJournalEnabled - InputEnableLayer
- IsLookingEnabled - InputEnableLayer
- IsMenuEnabled - InputEnableLayer
- IsMovementEnabled - InputEnableLayer
- IsSneakingEnabled - InputEnableLayer