HeadPart

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Type: HDPT
Papyrus: HeadPart Script

The HeadPart is used on Actors to represent a facial feature such as hair, a beard, or a scar.

Editor Dialog

HeadPart Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: The object's name as it will appear within the game world and user interface menus.
  • Playable: If checked, this object will be usable by the player. The object may be visible in user interface menus or usable when encountered within the game world.
  • Male/Female/Unisex: Whether this head part can appear only on males, only on females, or on characters of either gender.
  • Type: What kind of head part this is (face, hair, scars, etc.).
  • Valid Races: Which character race(s) this head part can be used on.
  • Texture Set: The texture override to use on the piece.
    • Uses Body Texture:
  • Race Morph/Chargen Morph: The Morph TRIs to use for the piece.
  • Color: The tint color to apply to the piece.
  • Model: The 3D Model File that will be used for this object.
  • Tri: The TRI for the piece.
    • Use Solid Tint: Whether to apply a solid-color tint to the piece.
  • Is Extra Part: If checked, this is a standalone 'extra' part. If not, allows you to specify which head parts it can work with.
  • Chargen Conditions:

See Also