GetName - Form

From Creation Kit
Jump to: navigation, search

F4SE member of: Form Script
Requires F4SE version 0.3.1 or higher.

Gets the name of the form, full name if possible.


string Function GetName() Native



Return Value

The name of the form as a string.


; If you want to know the name of player's current cell.
string cellName = Game.GetPlayer().GetParentCell().GetName()
Debug.Trace("My parent cell's name is: " + cellName)
; If you want to know an actor's name.
string prestonName = PrestonRef.GetActorBase().GetName()
Debug.Trace(prestonName + " says hello.")


  • For actors and object references, must be used on the base object.
  • The return value is the name found under the name column for objects in the editor.

See Also

Form Script