GetName - Form
From Creation Kit
Gets the name of the form, full name if possible.
string Function GetName() Native
The name of the form as a string.
; If you want to know the name of player's current cell. string cellName = Game.GetPlayer().GetParentCell().GetName() Debug.Trace("My parent cell's name is: " + cellName) ; If you want to know an actor's name. string prestonName = PrestonRef.GetActorBase().GetName() Debug.Trace(prestonName + " says hello.")
- For actors and object references, must be used on the base object.
- The return value is the name found under the name column for objects in the editor.