GetMaterialSwap - ObjectReference
From Creation Kit
F4SE Member of: ObjectReference Script
Requires F4SE version 0.6.7 or higher.
Gets the internal persistent Material Swap for this reference. Some ObjectReferences placed in the world through the Editor may have this already filled.
Syntax
MatSwap Function GetMaterialSwap() Native
Parameters
None
Return Value
The Material Swap for this reference.
Examples
MatSwap myMaterialSwap = weaponReference.GetMaterialSwap() Debug.Trace("Got the material swap "+myMaterialSwap+" from the "+weaponReference+" reference.")