GetMaterialSwap - ObjectReference

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F4SE Member of: ObjectReference Script
Requires F4SE version 0.6.7 or higher.

Gets the internal persistent Material Swap for this reference. Some ObjectReferences placed in the world through the Editor may have this already filled.

Syntax

MatSwap Function GetMaterialSwap() Native

Parameters

None

Return Value

The Material Swap for this reference.

Examples

MatSwap myMaterialSwap = weaponReference.GetMaterialSwap()
Debug.Trace("Got the material swap "+myMaterialSwap+" from the "+weaponReference+" reference.")

See Also