GetForcedLandingMarker - Actor
Member of: Actor Script
Returns the ref at which this actor is obliged to land, if one was set by SetForcedLandingMarker (or none, if none was set).
ObjectReference Function GetForcedLandingMarker() native
The ObjectReference that is set as this actor's forced landing marker (or None if none has been set).
; Does the dragon have a forced landing marker? if (Dragon.GetForcedLandingMarker() == None) Debug.Trace("The dragon does not have a forced landing marker") endIf