GetActorRefOwner - ObjectReference

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Member of: ObjectReference Script

Gets the Actor reference that owns this object. Will return None if the object isn't owned by a specific actor reference, OR if the owning actor is not currently loaded/persisting.


Actor Function GetActorRefOwner() native



Return Value

The Actor reference that owns this object (if owned by a specific Actor ref; otherwise, None).


; Is this actor the owner of the sword?
Actor actorSelf = (Self As Actor)
bool selfOwnsSword = (SwordProperty.GetActorOwner() == actorSelf)

See Also