GetActorOwner - ObjectReference
From Creation Kit
Member of: ObjectReference Script
Gets the ActorBase that owns this object. Will return None if the object isn't owned by an actor.
Caution! If the owner of this object is a specific Actor (a reference rather than an ActorBase), this function will still return the ActorBase for that Actor. To determine whether this object is owned by a specific actor or an ActorBase, check GetActorRefOwner first. If that returns None, only then should you check this function.
Syntax
ActorBase Function GetActorOwner() native
Parameters
None.
Return Value
The ActorBase that owns this object.
Examples
; Does the player own the sword? bool playerOwnsSword = (SwordProperty.GetActorOwner() == Game.GetPlayer().GetActorBase())