Fire - Weapon
From Creation Kit
Member of: Weapon Script
Fires the weapon from the the specified object reference, using the specified ammo.
Function Fire(ObjectReference akSource, Ammo akAmmo = None) native
- akSource: The ObjectReference to fire the weapon from.
- akAmmo: The Ammo to use. If None is passed, it will use the current ammo on the reference (this will throw a warning if the reference is not an actor).
; Have the bandit fire his bow with his current ammo Bow.Fire(Bandit)
; Have the box fire the bow with the poison arrows ammo Bow.Fire(Box, PoisonArrows)