Fire - Weapon

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Member of: Weapon Script

Fires the weapon from the the specified object reference, using the specified ammo.


Function Fire(ObjectReference akSource, Ammo akAmmo = None) native


  • akSource: The ObjectReference to fire the weapon from.
  • akAmmo: The Ammo to use. If None is passed, it will use the current ammo on the reference (this will throw a warning if the reference is not an actor).

Return Value



; Have the bandit fire his bow with his current ammo

; Have the box fire the bow with the poison arrows ammo
Bow.Fire(Box, PoisonArrows)

See Also