DefaultRefOnLockStateChanged

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Default script used for checking if a ref has been locked/unlocked

Required Properties

Quest MyQuest
{Quest containing the Stage to Set}
Int StageToSet
{Stage to Set}

Optional Properties

Bool CheckForUnlock = TRUE 
{DEFAULT = TRUE.  If set to FALSE then stage will set on LOCK instead.}

Debug Properties

Bool ShowTraces
{Default = FALSE, Set to TRUE if you want the traces in this script to show up in the log.}