From Creation Kit
Jump to: navigation, search

Default script used for checking if a reference has changed combat state, and optionally who it's target is.

Required Properties

Quest MyQuest
{Quest containing the Stage to Set}
Int StageToSet
{Stage to Set}

Optional Properties

Int DestructionStateToCheckFor
{Set the stage when this destruction state is reached.}

Debug Properties

Bool ShowTraces
{Default = FALSE, Set to TRUE if you want the traces in this script to show up in the log.}