DefaultRefOnDeath
From Creation Kit
Default script used for checking if this actor is Killed, and optionally what Killed it.
Required Properties
Quest MyQuest {Quest containing the Stage to Set} Int StageToSet {Stage to Set}
Optional Properties
Bool UseOnDyingInstead {OPTIONAL: Default = FALSE, If TRUE then StageToSet will be set when OnDying() event is sent, which happens the second this actor dies, not a few seconds after they are dead, which is when OnDeath() gets sent.} ObjectReference[] KilledByReferences {OPTIONAL: Stage will be set if Killed by any of these references. If ALL arrays are empty then stage is set if Killed by anybody.} ReferenceAlias[] KilledByAliases {OPTIONAL: Stage will be set if Killed by any of these aliases. If ALL arrays are empty then stage is set if Killed by anybody.} Faction[] KilledByFactions {OPTIONAL: Stage will be set if Killed by any of these factions. If ALL arrays are empty then stage is set if Killed by anybody.}
Debug Properties
Bool ShowTraces {Default = FALSE, Set to TRUE if you want the traces in this script to show up in the log.}