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Once this actor dies it increments the counter on it's LinkedRef's DefaultCounter script.

Required Properties

Keyword LinkedRefKeyword
{The keyword of the LinkedRef to the Counter. Defaults to the unnamed linkedref.}

Optional Properties

Bool CheckForOnDyingInstead = FALSE
{If true the Increment will happen when this actor recieves the OnDying() event instead, which happens the instant the actor dies, unlike the
OnDeath() event which can happen several seconds later.}

See Also