CheckLocationAgainstLocationAliasArray - CommonArrayFunctions

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Member of: CommonArrayFunctions Script

Loops through an array of location aliases and checks if the specified location in in any of them. (Or a child of one of them if matchIfChildLocation)


bool Function CheckLocationAgainstLocationAliasArray(Location ObjectToCheck, LocationAlias[] ArrayToCheck, \
  bool returnValueIfArrayIsEmpty = false, bool matchIfChildLocation = false) global


  • ObjectToCheck: The Location we are looking for
  • ArrayToCheck: The LocationAlias array we are looking in
  • returnValueIfArrayIsEmpty: If the array is empty, return this.
    • Default: False
  • matchIfChildLocation: If true, the location will match if it is a child of a location in an alias.
    • Default: False

Return Value

  • True: If the ObjectToCheck is in one of the location aliases in ArrayToCheck (or a child, if matchIfChildLocation)
  • False: If the ObjectToCheck is not in one of the location aliases in ArrayToCheck (and not a child, if matchIfChildLocation)
  • False: If ObjectToCheck is None
  • returnValueIfArrayIsEmpty: If ArrayToCheck is Empty/None


if CommonArrayFunctions.CheckLocationAgainstLocationAliasArray(PlayerLocation, QuestLocationAliases)
   Debug.Trace("The player is in one of the quest locations! (But not a child location)")

See Also