From Creation Kit
Script for the manipulation of cells.
ScriptName Cell extends Form Native Hidden
- Function EnableFastTravel(bool abEnable)
- Enables/disables fast travel in this cell.
- ActorBase Function GetActorOwner()
- Obtains the actor base object that owns this cell.
- Faction Function GetFactionOwner()
- Obtains the faction that owns this cell.
- bool Function IsAttached()
- Is this cell currently attached?
- bool Function IsInterior()
- Is this cell an interior cell?
- bool Function IsLoaded()
- Is this cell currently loaded?
- Function Reset()
- Flags this cell for reset on next load.
- Function SetActorOwner(ActorBase akActorBase)
- Sets the actor base as this cell's owner.
- Function SetFactionOwner(Faction akFaction)
- Sets the faction as this cell's owner.
- Function SetFogColor(int aiNearRed, int aiNearGreen, int aiNearBlue, int aiFarRed, int aiFarGreen, int aiFarBlue)
- Sets the near and far fog colors for the cell. Only works in non-sky-lit interiors.
- Function SetFogPlanes(float afNear, float afFar)
- Sets the near and far fog plane distances for this cell. Only works in non-sky-lit interiors.
- Function SetFogPower(float afPower)
- Sets the fog power for this cell. Only works in non-sky-lit interiors.
- Function SetPublic(bool abPublic)
- Sets this cell as either public or private.
F4SE Member Functions
- WaterType Function GetWaterType()
- Returns this cells' watertype.