Apply - ShaderParticleGeometry

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Member of: ShaderParticleGeometry Script

Applies this effect, with an optional fade-in time.

Syntax

Function Apply(float afFadeInTime = 0.0) native

Parameters

  • afFadeInTime: The time to fade over, in seconds
    • Default: 0.0

Return Value

None.

Examples

; Apply the fire effect instantly
FireEffect.Apply()


; Apply the freeze effect over 3 and a half seconds
FreezeEffect.Apply(3.5)

See Also