Animation Event List

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Event Name Notes
weaponFire The weapon has fired, multiple events for automatic gun fire.
jumpUp A jump animation.
weaponDraw
weaponSheathe
sightedStateEnter Player has entered Iron Sights/Scope.
sightedStateExit Iron Sights/Scope Exit event.
reloadStartSlave Player has begun reloading.
reloadComplete Refills the weapon's loaded ammo.
reloadEnd Stops the reload animation and blends back to idle.