A Combat Style represents an Actor's overall approach to combat: whether, for example, they will prefer melee to ranged combat, or how frequently they will choose to block. It does not allow you to specify specific combat tactics: while you can do this to a limited extent with Combat Override Packages on the Actor's AI Packages Tab (such as Hold Position Packages), the specific decisions made by the Combat AI cannot be controlled through the Creation Kit.
Here's a breakdown on the meanings of the variable fields you can input. These forms are found under the "Miscellaneous" section in the Object Window.
- General Tab
- Offensive Mult - this works in conjunction with the defensive mult. Basically, the higher the number, the more likely a character will attack, the more often they will attack, and the more often they will power attack.
- Defensive Mult - see above. The higher the number, a character will block more often, hold their block up longer, and bash more often if they're capable to do so.
- Group Offensive Mult - This will over-ride the offensive mult above. The more actors that are attacking the player, the less offensive they will be, based on this mult. The higher the mult, the more offensive they'll be in groups.
- Avoid Threat Chance - Not used, or use unknown to author.
- Equipment Score Mults - the higher the number, the more likely the actor will be to use that weapon. This number is multiplied into the damage output of the attack. So if you have a melee attack that has a small amount of damage, and a spells that do a lot, you have to 'jack' this mult up very high on the melee attack for the actor to prefer melee attacks over magic.
- Melee Tab
- Attack Staggered Mult - The higher the number, the more likely an NPC will attack a player in a stagger state
- Power Attack Staggered - The higher the number, the more likely an NPC will power attack a player in a stagger state
- Power Attack Blocking - The higher the number, the more likely an NPC will power attack a player in a blocking state (and thus, break a block)
- Special Attack - Not used, or use unknown to author.
- Bash Mult - The higher the number, the more likely an NPC will bash the player (either with a shield or a special attack flagged as a 'bash.' This can result in the player being staggered, thus interrupting animations and temporarily disorienting & disabling actions.)
- Bash Recoiled - The higher the number, the more likely an NPC will bash a player who is in a recoiled state. A recoiled state is when the player (or npc) gets his regular attack blocked, thus recoiling him.
- Bash Attack Mult - The higher the number, the more likely an NPC will bash a player who's actively attacking, or in an attack state.
- Bash Power Attack Mult - The higher the number, the more likely an NPC will bash a player who's actively power attacking, or in an power attack state.
- Allow Dual Wielding - allows a NPC to dual wield. Note, this will only work on NPCs who have Dual Wielding animations - currently that's only 'humanoid' NPCs.