Welcome to the Creation Kit Tutorials
Modding can be a complex and daunting prospect with any tool, and the Creation Kit is no exception. This tutorials section is designed to help you get started regardless of your level of experience and area of interest.
The Complete Beginner
If you're brand new to modding, or just brand new to modding for Bethesda Game Studios' titles, start here, where you'll get basic instructions for installing and navigating the Creation Kit. You may also wish to browse the general editor reference pages to get an idea for some of the terminology and concepts used throughout this wiki. Once you're comfortable with the tool and ready to get to work, try jumping into one of the tutorial projects on the right.
The Veteran Modder
If you're experienced in modding for Morrowind, Oblivion, Fallout 3 or Fallout: New Vegas, the Creation Kit will feel very familiar to you, as the data format and tools are shared between those games and the Creation Engine. You may wish to start by browsing some of the new features the Creation Kit offers. While some of the tutorials may be covering ground you already understand, keep an eye out for this symbol, which indicates when a tutorial is using new functionality.
As a veteran modder, your expertise is especially valuable in contributing to the modding community and this wiki! Please consider writing your own tutorials, editing pages, and contributing solutions to common modding tasks and problems.
The Level Designer
Do you want to create exciting new areas for players to explore? Building new gameplay space is a great way to expand the game for players, as well as a great way to learn the Creation Kit. Check out the level design tutorial series, written by the BGS level design team, to learn how to create your own dungeon from scratch. While this tutorial series is designed as a complete project, example files are provided at each step - so you can jump around if only specific topics interest you.
The Quest Designer
Perhaps you want to create stories that unfold for the player? Quests are core to the RPG experience, and a valuable storytelling tool. The BGS quest designers have prepared a quest design tutorial series to get you started writing dialogue and using the quest tools offered by the Creation Kit. As with the level design series, these tutorials take you through a complete quest project, but example files are provided at each step.
Want to create content above and beyond what can be achieved with conventional tools? The Creation Kit comes packaged with an all-new scripting language known as "Papyrus". Papyrus is similar to popular scripting languages like Ruby and Python, and offers an unprecedented level of power to modders of Bethesda games.
Because Papyrus is an entirely new tool, and a complex one, this wiki features an entire scripting reference, as well as tutorials to help you get started. Familiarity with other scripting languages will offer a considerable advantage, but is not required.
The Visual Learner
Much of the work you'll do in the Creation Kit is visual in nature. Sometimes something just doesn't click until you see it being done. Thankfully, there are a number of Video Tutorials produced by Bethesda and the Creation Kit modding community to help you out.
Throughout these tutorials, the following symbols will be used to call out different kinds of special notes. Take note of the symbols associated with each type of callout box: you may wish to take special note of certain type in particular, depending on your expertise level.
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This category has the following 12 subcategories, out of 12 total.
- ► Community Tutorials (30 P)
- ► External Tutorials (empty)
- ► Fallout4 Scripting Quest Tutorial (empty)
- ► Tools (6 C, 5 P)
Pages in category "Tutorials"
The following 99 pages are in this category, out of 99 total.
- Bethesda Tutorial Advanced Dialogue
- Bethesda Tutorial Basic Quest Scripting
- Bethesda Tutorial Clutter
- Bethesda Tutorial Creating an Actor
- Bethesda Tutorial Creating an Item
- Bethesda Tutorial Creation Kit Interface
- Bethesda Tutorial Creation Kit Interface/ko
- Bethesda Tutorial Customizing Weapons & Armor
- Bethesda Tutorial Dialogue
- Bethesda Tutorial Dungeon Wrapup
- Bethesda Tutorial Encounters
- Bethesda Tutorial Layout Part 1
- Bethesda Tutorial Layout Part 2
- Bethesda Tutorial Lights and FX
- Bethesda Tutorial Multiple Ambushes
- Bethesda Tutorial Navmesh
- Bethesda Tutorial Optimization
- Bethesda Tutorial Packages
- Bethesda Tutorial Papyrus Events and Properties
- Bethesda Tutorial Papyrus Hello World
- Bethesda Tutorial Papyrus Hello World/ko
- Bethesda Tutorial Papyrus Hello World/ru
- Bethesda Tutorial Papyrus Introduction to Properties and Functions
- Bethesda Tutorial Papyrus Introduction to Properties and Functions/ko
- Bethesda Tutorial Papyrus Introduction to Properties/ko
- Bethesda Tutorial Papyrus Variables and Conditionals
- Bethesda Tutorial Papyrus Variables and Conditionals/ko
- Bethesda Tutorial Planning the Quest
- Bethesda Tutorial Quest Aliases
- Bethesda Tutorial Quest Loose Ends
- Bethesda Tutorial Quest Objectives
- Bethesda Tutorial Radiant Quests
- Bethesda Tutorial Scenes
- Bethesda Tutorial Story Manager
- Bethesda Tutorial Traps and Prefabs
- Bethesda Tutorial World Hookup
- Convert New Nif from 3dsMax to Skyrim
- Creating a Companion
- Creating a Custom Crime Faction
- Creating a Custom Worldspace with LOD
- Creating a Disease Spell
- Creating a Mannequin
- Creating a Marriagable NPC
- Creating a Merchant
- Creating a Planter
- Creating a Stable
- Creating a Weapon Mount
- Creating Bookshelves
- Creating Custom Couriers
- Creating Custom Master Files
- Creating Multithreaded Skyrim Mods
- Creating Multithreaded Skyrim Mods Part 2 - Futures
- Creating Multithreaded Skyrim Mods Part 3 - Callbacks
- Creation Kit Interface Cheat Sheet
- Customizing Crafting Categories
- Customizing Weapons & Armor/ko
- Fallout 4 Simple Fetch Quest Tutorial Chapter 10: Quest Accept
- Fallout 4 Simple Fetch Quest Tutorial Chapter 11: Creating Dialog (Middle)
- Fallout 4 Simple Fetch Quest Tutorial Chapter 12: Scripting Artifact Retrieval
- Fallout 4 Simple Fetch Quest Tutorial Chapter 13: Ending Dialog
- Fallout 4 Simple Fetch Quest Tutorial Chapter 1: One Time Startup
- Fallout 4 Simple Fetch Quest Tutorial Chapter 2: One Time Mod Load
- Fallout 4 Simple Fetch Quest Tutorial Chapter 3: Loading Your Mod As The Active File
- Fallout 4 Simple Fetch Quest Tutorial Chapter 4: Creating a Test Room via Copying
- Fallout 4 Simple Fetch Quest Tutorial Chapter 5: Creating a Test Room via Copying
- Fallout 4 Simple Fetch Quest Tutorial Chapter 5: Creating an NPC
- Fallout 4 Simple Fetch Quest Tutorial Chapter 6: Creating Dialog
- Fallout 4 Simple Fetch Quest Tutorial Chapter 7: Adding an Object to Fetch
- Fallout 4 Simple Fetch Quest Tutorial Chapter 8: Quest Setup
- Fallout 4 Simple Fetch Quest Tutorial Chapter 9: Quest Startup
- Fallout4 Simple Fetch Quest Tutorial Chapter 1: One Time Startup
- Fixing Navmesh Deletion Tutorial
- Flaming Sword