SetBaseDamage - Weapon
From Creation Kit
SKSE Member of: Weapon Script
Changes the base damage of this weapon. (This function requires SKSE)
Contents |
Syntax
Function SetBaseDamage(int damage) native
Parameters
- damage: The new base damage of this weapon.
Return Value
None.
Examples
; Double the base damage of the player's right hand weapon Weapon PlayerWeapon = Game.GetPlayer().GetEquippedWeapon() PlayerWeapon.SetBaseDamage(PlayerWeapon.GetBaseDamage() * 2)

